* SDS modeling, with sharp edges
* Symmetrical meshes
* Blob modeleing, with ellipse, 3D splines, 3D meshes.
* 2D/3D curves: mixe of straight lines and splines, Read TTF font, Boolean operations.
* Toolboxes on meshes, faces, edges and vertices, texture projection.
* Use the mouse and/or the keyboard (numerical values)
* Powerful Knife tool
* Remeshing (drawing a mesh on top of another mesh)
* 5 Texture projectors: plane, cylinder, sphere, faces and uv.
* Procedural texture generated by scripts
* 3D paint
* Keyframed Animation with dopesheet and curve editor.
* Custom Attributes
* Expression and curve to link keyables
* Constraints (position, rotation, scale, limits, point at, hinge point at)
* Export to: 3DS, OBJ, Direct X, DXF, VRML, Virtual Light, SunFlow, Virtual Light Possibility to add new exporter with scripts.
* Import from: 3DS, LWO, OBJ, VRML, DXF
* Export to POV, RENDERMAN.
* All scene data (meshes, animation, texture...) save in one '.3de' file
* A screenshot can be associated with a scene, so a scene preview is accecible
* Image File: Read from GIF, Read/Write from JPG, BMP, TGA, PCX.
Supported Platforms |
* Windows 95/98/NT/2000/XP
What will come... (in no specific order) |
* Animation IK, BVH import, FBX Import/Export.
* Better management of the history
* New modeling tools: extrude a face along a spline, split and connect edges, better bevel edges, cut tool, draw polygon on mesh, bridge between 2 faces...
* Cloth and hair toolboxes
* Plant toolbox
* Physics, Fluid simulation