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How to animate(tutorial?) and save as a single file?

 
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Peter



Joined: 26 Nov 2005
Posts: 4

PostPosted: Sat Nov 26, 2005 6:15 pm    Post subject: How to animate(tutorial?) and save as a single file? Reply with quote

Hello.
I'm new to ppModeler, this genious piece of software! Razz
I would like to know how to make a sceleton animation(+weight painting) sequence within the ppModeler. Is it possible to save the animation sequence as a single .3DS or .X file in stead of saving every frame of it? I need this because I want to make some games using ppModeller and DarkBASIC Professional. DB Pro can support a whole animation as a single 3DS file.
Thanks a lot Laughing
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craouette
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Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Sat Nov 26, 2005 7:10 pm    Post subject: Reply with quote

Hi,

Currently, you can create your skeleton in the rig toolbox.
There you will find the tools needed to create/edit the bones.
For the weighting, 3 tools are available:
weight by influence
weight by painting
weight by selecting vertices and assigning weights.

There is indeed a sequence toolbox. it is an old toolbox, that will be completly rewritten for the next release (the one after the coming one).

The export to x is a script, and it don't export sequences (for the time being) but you can update it... or I can do it if you know a good free tool that import (and display) x files with sequence in order to test the exported files.


craouette
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Peter



Joined: 26 Nov 2005
Posts: 4

PostPosted: Sun Nov 27, 2005 3:01 pm    Post subject: Reply with quote

Thank you very much for the answer.
But is it possible to save a ppModeler sequence as 3DS sequence?
And thanks again.
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craouette
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Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Sun Nov 27, 2005 5:44 pm    Post subject: Reply with quote

no, not currently. 3DS is exporting mesh only.
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Peter



Joined: 26 Nov 2005
Posts: 4

PostPosted: Sun Nov 27, 2005 9:09 pm    Post subject: Reply with quote

Thank you very much!
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craouette
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Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Mon Nov 28, 2005 6:31 am    Post subject: Reply with quote

But, do you know a free program that is able to import .x file with animation ?
I need to update the .x export script, so... I aslo need to test it.


craouette
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Peter



Joined: 26 Nov 2005
Posts: 4

PostPosted: Wed Nov 30, 2005 7:58 am    Post subject: Reply with quote

I believe that anim8or and JTedit can do the stuff. And I know that spaceBasic Lite can do it, but it has some other unrelated limitations.
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TheWraith



Joined: 09 May 2005
Posts: 66

PostPosted: Thu Dec 01, 2005 2:20 pm    Post subject: Reply with quote

blender does Smile

give that a shot Wink


anim8or doesnt.
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craouette
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Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Thu Dec 01, 2005 3:50 pm    Post subject: Reply with quote

which version of blender.
I have 2.35, and there is no .x import option in th import menu item...

I know irrlicht does it, but not sure it is valid. I think there is also a tool delivered with DX SDK, will check.
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TheWraith



Joined: 09 May 2005
Posts: 66

PostPosted: Thu Dec 01, 2005 4:20 pm    Post subject: Reply with quote

here is an .x exporter for dx9 using python :

http://www.vectorslave.com/DirectX9Exporter.py

here is the actual exporter being used by blender :

http://projects.blender.org/projects/directxexporter/

looks like there is no importer i will keep checking


i believe the deled editor has support for importing and exporting of .x

brb
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TheWraith



Joined: 09 May 2005
Posts: 66

PostPosted: Thu Dec 01, 2005 4:35 pm    Post subject: Reply with quote

yes there is a sdk for direct x

i thought i gave you a link when we last chat about importing and exporting file formats for animation master


which also included direct X

did you get the exporting information on .mdl (gamestudio a6 by CONITEC)

i posted it here for you to read Smile

hows the animation master importer going ? any work on that yet? it to has the .mdl extension too , but is diffferent ,one is polygonal model format the other is spline patch model format(hash version)

there is also a tool for animation master which exports .x file format with animations etc....but cost s about $20us i think .

also there is a program called "hamapatch " which is freeware which can also export .x , but unfort unately no import . But does import and export animation masters .mdl file format. which may help with developing a way to join the polgonal world and spline patch world as one, other than using just .x file format Smile
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TheWraith



Joined: 09 May 2005
Posts: 66

PostPosted: Thu Dec 01, 2005 5:25 pm    Post subject: Reply with quote

here is a link to a .x importer script made in python

being used in blender 2.37

http://xoomer.virgilio.it/glabro1/import.html


cheers

theWraith Razz
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Pgaso



Joined: 07 Aug 2007
Posts: 1

PostPosted: Tue Aug 07, 2007 8:29 pm    Post subject: Reply with quote

Could anyone tell me how to animate each frame in albatros3d?
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Sun Aug 19, 2007 11:31 am    Post subject: Reply with quote

what do you mean ?
the animation tools are not part of Albatross3D yet. It will, as the rigging part attest.
I'm working on it, but even if the base for animation is very simple to implement, the corresponding widget (curve editor, dope sheet...) are not.
I'm also working on a fbx import/export, so soon, it will be possible to create models in Albatross3D, then animate them in Motion Builder.



best regards,

pierre
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