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[SCRIPTING] How to execute an external program?

 
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rael.delcon



Joined: 25 Nov 2008
Posts: 15

PostPosted: Thu Dec 04, 2008 6:44 am    Post subject: [SCRIPTING] How to execute an external program? Reply with quote

Hi there!
Let's say I have a program that I can run from the command line and, given a set of parameters, generates a model in .obj format.

Is there any way I can call it from within a script?

I would like to write an importer to ask some parameters to the A3D user, execute the program and import the generated model.

Any suggestion?

RD
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Thu Dec 04, 2008 8:25 am    Post subject: Reply with quote

hello,

I thought about it, and didn't did it for security reasons...
But it is possible. I will have a look and come back to you on how to do this...

Craouette
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Fri Dec 05, 2008 1:10 am    Post subject: Reply with quote

No problem to add it.
I can create a test version for you (and only you), with the command added, but the animation features will be in a temporary states. Do you want one?
the feature will be publicly available in the next release...

craouette
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rael.delcon



Joined: 25 Nov 2008
Posts: 15

PostPosted: Sun Dec 14, 2008 8:00 am    Post subject: Reply with quote

Sorry for the delay in aswering this.

I'll wait next version. I'm trying to promote Albatross 3D among the Second Life builders community.

I want that those that read my blog will be able to do the same things using the version that they can download from your site.

Anyway, it will be a wonderful addition for next release, probably a sort of "plugin system"?
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Sun Dec 14, 2008 4:22 pm    Post subject: Reply with quote

Yes, I already thought of it. It can be a nice feature... I will have a look at what can be done....

craouette
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