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OmegaUltraus



Joined: 21 Jul 2005
Posts: 44

PostPosted: Thu Jul 28, 2005 9:36 am    Post subject: Thanks Reply with quote

Oh! Thanks for encoding my email. My google acount isn't my main account, just a side one for that purpose. Yet, thanks for looking out, and I'll notify you by email on my progress along with models (that you can of course display how ever you like).
Also at the moment I don't have a personal gallery. I once had alot of pictures and on the computer, but those or gone now do to me having to reboot my by a hardware error. I really never started up a gallery since, I still trying to perfect my skills in 3d Modeling and 3D Animation.
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Thu Jul 28, 2005 9:58 am    Post subject: Reply with quote

Quote:
Yet, to explain the miss-match of the polygons with the edges, must be because of my subdivision of the faces. Also, I used the fill polygon function a few times then subdivided the area, which either is causing multiple faces with one edge, or just giving the illusion. Now I'm spending time on formulating a cleaner way of modeling organic creatures. Before I make a tutorial, I would like to have made a full body complex organic creature that looks smoothly built for animation, that only takes under a hour (at most).


I tested the subdivison faces and didn't find any problem.
What tool do you mean by 'fill polygon' ?
the 'New face' tool ?
I will post a new beta soon. I updated the display engine, and it is now 3 times faster on my computer...

Your tutorial, are you planning it in text or video ?

pierre
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TheWraith



Joined: 09 May 2005
Posts: 66

PostPosted: Thu Jul 28, 2005 3:57 pm    Post subject: Reply with quote

hmmm interesting model. how did you stop the holes in the model , my vase still has them Sad
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OmegaUltraus



Joined: 21 Jul 2005
Posts: 44

PostPosted: Thu Jul 28, 2005 11:24 pm    Post subject: Answer Reply with quote

Quote:
I tested the subdivison faces and didn't find any problem.
What tool do you mean by 'fill polygon' ?
the 'New face' tool ?
I will post a new beta soon. I updated the display engine, and it is now 3 times faster on my computer...

Your tutorial, are you planning it in text or video ?

pierre


When I said fill polygon, I meant to say fill holes. I really didn't use the new face tool. With the tutorial I plan to make it with text and alot of images. When I was learning how to model, the videos that showed a model being created really didn't tell me why they decided to make a cut in a certain area. Text was just more informative to me personally. I guess after I make text tutorial, if the demand for a video is wanted I could try and make one.

Quote:
hmmm interesting model. how did you stop the holes in the model , my vase still has them Sad

Could you give me more info on what you mean.
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Thu Jul 28, 2005 11:25 pm    Post subject: Reply with quote

OmegaUltraus,

I found the problem.
The fill holes tool creates faces that have the same first and last vertex.
The problem is the beta I just put is corrected.
I also improve the reinit mesh in the effect menu (when the mesh is selected in the mesh toolbox) to correct this problem.
I improved the new face tool. If the user create a face with an edge already
used by two faces, a warning message is displayed.
Lastly, I updated the display engine, 3 times faster on my computer...

I updated you alien face model. Now it is subdivided correctly.
do you want it ?

pierre
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OmegaUltraus



Joined: 21 Jul 2005
Posts: 44

PostPosted: Thu Jul 28, 2005 11:50 pm    Post subject: Reply Reply with quote

Yes, definately. Very Happy
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OmegaUltraus



Joined: 21 Jul 2005
Posts: 44

PostPosted: Fri Jul 29, 2005 12:44 am    Post subject: Request & Information Reply with quote

I downloaded the new beta version and it really works alot faster, it also hasn't crash on me since I've been using it. I'm also able to subdivide up to about 6000 faces without the program crashing nor slowing down then crashing. This PPModeling is like a power packed modeler Very Happy . Fill holes does work better, yet I still just have one issue though. I have trouble moving verts in different areas of the model. For instance: Make a sphere then subdivide all of the faces. Then try to use the sculpting function to move verts all around the sphere.


Also I'm having trouble with my GMail acount, so it would be better to send the mail to Elijahray_AT_AOL(DOT)COM.
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OmegaUltraus



Joined: 21 Jul 2005
Posts: 44

PostPosted: Sat Jul 30, 2005 2:06 pm    Post subject: Solution & Thanks Reply with quote

Thanks for sending me the corrected Alien Face. It looks alot smoother for animation purposes.

Also, I think I found why I'm having trouble moving verts in certain areas of a model. I believe that sometimes it not trying to move a vert that is on the surface. Yet, trying to move some verts on the other side of the model or is not detecting the point. Have you or, do you see the same problem Pierre.
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Mon Aug 01, 2005 8:37 am    Post subject: Reply with quote

What do you mean ?

It is (normally) not possible to select vertices from the other side of the model, except in wire modes.
But maybe some tool are not behaving correctly....
If so, tell me when you have problem, in which display mode, I will correct it.

pierre
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OmegaUltraus



Joined: 21 Jul 2005
Posts: 44

PostPosted: Mon Aug 01, 2005 9:10 am    Post subject: Screens Reply with quote

I'll send you sceenshots, and information in an email.
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Thu Aug 18, 2005 8:24 am    Post subject: Reply with quote

OmegaUltraus,

did you test the latest beta ? I think the sculpting shortkeys might be of some help for you...
how the tutorial is going on ?

pierre
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Thu Aug 18, 2005 8:24 am    Post subject: Reply with quote

OmegaUltraus,

did you test the latest beta ? I think the sculpting shortkeys might be of some help for you...
how the tutorial is going on ?

pierre
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OmegaUltraus



Joined: 21 Jul 2005
Posts: 44

PostPosted: Sun Aug 21, 2005 4:53 am    Post subject: Back Reply with quote

Sorry for not being on in a while. I was at Austin for a short period of time. Just to say thanks for the short keys, the new build is nice. Also the tutorial is not in completion, but in still in developement. I'm currently working with one of my friends that is a 2D artist, seeing as what I need, and what I have that is helping him to become a 3D artist. Just to say, my friend is real dumb and slow, so if he can get it, anyone can ( lol, Just Kidding).
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OmegaUltraus



Joined: 21 Jul 2005
Posts: 44

PostPosted: Sun Aug 21, 2005 5:03 am    Post subject: OpenGL Works Reply with quote

I don't know what you did, but this program actually uses my OpenGL to correct the normal problems I had earlier with the sculpting function.
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Mon Aug 22, 2005 9:31 am    Post subject: Reply with quote

cool.
I'm working on the knife tool. As you requested, it will include more feature in one tool:
Drag over an edge => add vertex;
Drag to a vertex (eventually a new added one) => add edge;
Shift click on an edge => delete edge;
Shift click on a vertex (shared by to edges) => remove vertex.
The tools is almost finished, but it is too sensitive (It is adding vertex each time the mouse cross an edge, even slightly) so I need to update it in order to add an edge if the mouse if a little farther away from the edge.


I'm thinking of adding a modeling toolbox, which will include some of the most usefull tools, with an automatic selection (between faces, edges, vertices):
This toolbox will have:
select, rectangle select, lasso, move, rotate, scale, extrude (for the three types), curve extrude, knife and sculpting.
any other tool you think might be usefull ?
or maybe I should let the user what to put in this toolbox ?
Do you think it is a good idea ?

pierre
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