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Game & Tutorial

 
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OmegaUltraus



Joined: 21 Jul 2005
Posts: 44

PostPosted: Thu Aug 04, 2005 4:29 am    Post subject: Game & Tutorial Reply with quote

Well, I'll be using the PPModeler during the development of a game using the Torque Engine and Ogre with a team. I will also be continuing writing my tutorial. Right now with the tutorial I have alot written down and drawn on paper. This will be my first tutorial, which I would like to show an easy method of how you can take your knowledge of drawing in 2D by making artwork in 3D. I see alot of tutorials showing how to model one thing. This will mainly be showing easy import techniques to modeling (which is also a way of speed modeling). Just making clear, this is a tutorial about how to model a an object off of a front and side view. This will be a tutorial on techniques. Then, I will be making a model using all techniques. Hopefully this will help those who have trouble of how to cut models to add details with a techneque I call "X, Circle, Sculpt Front & Side" ( you will see what I mean if you don't have a clue). Also, of how to take full advantage of bridging faces on organic and non-organic models. Which I would also like to thank Pierre for adding great features to this program especially (my most adored) sculpting function, which will be used quite a bit.

Last edited by OmegaUltraus on Thu Aug 04, 2005 12:55 pm; edited 1 time in total
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Thu Aug 04, 2005 7:31 am    Post subject: Reply with quote

I can host the tutorial here, no problem.
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OmegaUltraus



Joined: 21 Jul 2005
Posts: 44

PostPosted: Thu Aug 04, 2005 11:55 am    Post subject: Thanks Reply with quote

Cool, thanks. When I'm Finished I'll just send you an email.
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Thu Aug 04, 2005 12:25 pm    Post subject: Reply with quote

no problem at all....
I'm working on the next beta, with a new drawing mode, and shortkeys for the sculpting tool. I will also add a new view Tool which is hidding faces. It will be usefull in the sculpting tool, if the model is too eavy.
Will post some pictures soon.
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TheWraith



Joined: 09 May 2005
Posts: 66

PostPosted: Thu Dec 01, 2005 4:54 pm    Post subject: Reply with quote

sounds cool omega Cool
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