Albatross 3D Forum Forum Index Forum Albatross 3D Forum
Albatross 3D Users Forums
 
Albatross 3D Web Site
 
 
 Register Register 
 Profile Profile    Log in to check your private messages Log in to check your private messages    Log in Log in    Memberlist Memberlist 
 

Ability to flip models

 
Post new topic   Reply to topic    Albatross 3D Forum Forum Index -> Features Requests
View previous topic :: View next topic  
Author Message
Mick_UK



Joined: 12 Jun 2005
Posts: 5
Location: Cumbria, UK

PostPosted: Sun Jun 12, 2005 2:40 pm    Post subject: Ability to flip models Reply with quote

Models imported (as OBJ, in my case) from other applications appear as mirror-images of how they were originally built. I'm guessing that this is due to variation in the co-ordinate systems used. It would be convenient to be able to do a left/right `flip' to restore the original form. If there is a way to do this with the Mirror tool, I have not yet found it. I'm a newbie with this app.

Mick Wink
Back to top
View user's profile Send private message
craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Sun Jun 12, 2005 6:37 pm    Post subject: Reply with quote

in the mesh tools toolbox, you will found the symmetries tools, or with the popup menu in the mesh toolbox.

pierre


Last edited by craouette on Wed Aug 31, 2005 8:53 am; edited 1 time in total
Back to top
View user's profile Send private message
Mick_UK



Joined: 12 Jun 2005
Posts: 5
Location: Cumbria, UK

PostPosted: Mon Jun 13, 2005 4:38 pm    Post subject: Reply with quote

Many thanks Pierre -- I'll check that out.

Mick.
Back to top
View user's profile Send private message
TheWraith



Joined: 09 May 2005
Posts: 66

PostPosted: Wed Jun 22, 2005 11:06 pm    Post subject: Reply with quote

im working on getting things right here too. Wink
Back to top
View user's profile Send private message
dweomer



Joined: 30 Jul 2005
Posts: 5
Location: Philadelphia, PA, USA

PostPosted: Wed Aug 31, 2005 4:03 am    Post subject: Reply with quote

A properties checklist dialog box for the import functions would be helpful in this regard.
Ex: check boxes for:
z =up; y= up
scale ...2:1 ; 1:1; 1:2....
group by material; layer; mesh group
keep splines/nurbs; convert to mesh
etc...
(for .obj import, at least)
Back to top
View user's profile Send private message
craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Wed Aug 31, 2005 8:55 am    Post subject: Reply with quote

Can you make a list of what you want ?
The only planed change is to ask if the user want to import or create an empty texture when uv are defined.
But I can change it a bit further...

pierre
Back to top
View user's profile Send private message
dweomer



Joined: 30 Jul 2005
Posts: 5
Location: Philadelphia, PA, USA

PostPosted: Thu Sep 01, 2005 10:54 pm    Post subject: Reply with quote

The most useful, in keeping with the topic of this thread, would be an import dialog box containing:
(seudocode to accentuate ui object vs flag/variable)
radio_button(1,2)
if 1= true
up_direction=z
if 2=true
up_direction=y
number_slider(x, range)
scale=x
if x>range
scale viewport_to_x(x,y)


describing a way to change up direction and scale the figure upon import. I have many Obj files import tiny and on their backs. Export of these values would be helpful too.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Albatross 3D Forum Forum Index -> Features Requests All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group