Access to the material related functions.
rc Key: mnuMaterials
'Textures...'
Opens the 'texture list' window (detailed in the Texture chapter).
rc Key: mnuMaterialTextures
'Materials...'
Opens the 'Raw Material' window (detailed in the Raw Material chapter).
rc Key: mnuMaterialMaterials
'Texture Projectors toolbox'
Opens the projector toolbox if the last selected mesh has at least one texture projector associated with it (detailed in the Texture Projector chapter).
rc Key: mnuMaterialProjectors
'Regenerate procedural textures'
Regenerates all the procedural textures of the scene. This operation can be quite long.
rc Key: mnuMaterialProcedural
'Change all procedural texture density ...'
Sets the texture density of all the procedural textures of the scene. Use this function with a low value for making test, and then with a high value for final rendering. The menu function 'Regenrate procedural textures' must be called after to regenerate the procedural textures with the nes density.
rc Key: mnuMaterialDensity