Various commands that modify the selected meshes.
rc Key: mnuEffect
'Simplify'
Simplifies the selected meshes. The coplanar faces are merged, the unused vertices are removed.
rc Key: mnuEffectSimplify
'Reinit. mesh'
Recomputes face normals. Sometimes, Albatross 3D doesn't update correctly the faces normals and it became difficult to select faces or to see them. Use this command to comme back to correct normals.
rc Key: mnuEffectReinit
shortkey: 'R'
'Recompute Normals'
Recompute the vertices normals used for shading. These normals came with face sharing the same smooth group, and sometimes get wrong while working on a mesh. Thsi command helps when this happens.
rc Key: mnuEffectNormal
'Snap vertices to grid'
Snaps the vertices of the selected meshes to the grid.
rc Key: mnuEffectToGrid
'Save in history'
Add the current mesh in its history (so that the mesh can be restored later). Can't be used on basic meshes.
rc Key: mnuEffectAddHistory
'Show History'
rc Key: mnuEffectShowHistory
'Clean History'
A rought history of the mesh modifications is attached to each mesh. This history consumes memory, and if it is not needed, it can be a good idea to clean the history of your meshes from time to time. The history of a mesh can be seen with the menu 'Option->Statistics', 'History' button.
rc Key: mnuEffectCleanHistory
'Modifiers'
List of the available modifiers. A modifier is a tool that modifies the vertices positions, but do not add/remove face, edge or vertex to the mesh.
rc Key: mnuEffectModifiers
'Lattice ...'
Opens the lattice modifier toolbox. In this toolbox, the selected mesh (or submesh) is surrounded by a lattice of vertices. The lattice controls a smooth the space deformation that can be used to deform the mesh.
rc Key: mnuModifierLattice
'Stretch'
Opens the stretch modifier toolbox. A 2D spline editor is opened in the parameter area. The modification made to the spline stretch and expand the selected object accordingly.
rc Key: mnuModifierStretch
'Tube ...'
Opens the tube modifier toolbox. A 3D spline is added along the z axis, with an asked umber of cntrol points. The selected mesh will be deform by the spline like if spline was the hard core of a flexible form.
rc Key: mnuModifierTube
'Twist'
Twist the selected object
'Tap'
Tap the selected object
'Sphere'
'Shear'
Shear the selected object
'Noise'
Add noise to the selected components (move the vertices along their normals or freely).
'Inflate'
Inflate the selected components (move the vertices along their normals).
'Flatten'
Flatten the selected components (move the selected vertices toward the plane defined by their neighborhoods).
'Bend'
Bend the selected object
'Decimation ...'
The decimation process consists in removing faces, edges and vertices of the last selected mesh. The removes faces are choosen to maintain as much as possible the current shape of the mesh. The command opens the decimation window, where the user can choose the desired number of vertices. The user can always see the original model and the decimated model. The process can be quite slow.
rc Key: mnuEffectDecimation
'Merge near vertices ...'
Sometimes, the meshes have vertices so near that it is difficult to distinguish them without a huge zoom factor. They can create small faces that don't contribute to the model but eat memory and drawing power. Albatross 3D asks for a threshold, the minimum distance possible between two connected vertices. If the dsitance between 2 vertices is lower than that threshold, they will be merged.
rc Key: mnuEffectMergeVertices
'Use mesh as a sds control'
Turns the last selected mesh into SDS (subdivision) mesh.
rc Key: mnuEffectInitSds
shortkey: 'Ctrl s'
'Use sds control as a mesh'
Turns the last selected mesh from SDS mesh into normal mesh (mesh).
rc Key: mnuEffectUnSds
'Convert sds mesh to mesh'
Converts the SDS selected mesh into mesh. The control mesh is removed. This command can be undone with the next one as long as the mesh is not edited.
rc Key: mnuEffectSdsToObject
'Back to sds mesh'
Converts the last selected mesh into SDS mesh. Only available for meshes that cames from SDS meshes, and that weren't edited.
rc Key: mnuEffectObjectSds
'No More Symmetrical'
If a mesh is a symmetrical mesh, this command will remove the symmetrical property of the mesh. Sometimes, when working on a symmetrical mesh, the mirror plane can be altered. Use this tool, and the mirror tool again to restore it to the wanted value.
rc Key: mnuEffectSymmetricalRemove
'Miror'
If a mesh is a symmetrical mesh, this command will duplicate the symmetrical part and attach it to the mesh so that the mesh is no more symmetrical.
rc Key: mnuEffectSymmetrical
'Mesh Physical properties ...'
This command just displays Physical properties of the last selected mesh. These properties can be used for physical simulation.
rc Key: mnuEffectPhysic
'Project the last selected mesh on ...'
Projects the vertices on the last selected mesh onto another mesh of the scene. This is a way to create morphing targets (Duplicate a mesh. Then, project the duplicated onto the target. Then, set the projected mesh as morphing target of the original mesh).
rc Key: mnuEffectProject