Grid
|
rc Key: mnuObjectsBasePlane
shortkey: G
Add a Grid in the center of the scene. The grid parameters are:Size: x, ySubdivision: x, y
|
Torus
|
rc Key: mnuObjectsBaseTorus
Add a Torus in the center of the scene. The torus parameters are:b radius: Big radiuss radius: Small radiusb sub. div.: Big subdivisions sub. div.: Small subdivision
|
Null
|
rc Key: mnuObjectsNull
shortkey: N
Adds a Null mesh. A Null mesh is not rendered, and only specified a position and an orientation in the 3D space that can be used for other commands.
|
Blob
|
rc Key: mnuObjectsBlob
Opens the Blob toolbox. A blob mesh is composed of sphere that gently blend together to give a smooth organic look.
|
Height Field
|
rc Key: mnuObjectsHeighfield
|
Math. Surface
|
rc Key: mnuObjectsMath
|
Simplify
|
rc Key: mnuEffectSimplify
Simplifies the selected meshes. The coplanar faces are merged, the unused vertices are removed.
|
Reinit. Meshes
|
rc Key: mnuEffectReinit
shortkey: R
Recomputes face normals. Sometimes, Albatross 3D doesn't update correctly the faces normals and it became difficult to select faces or to see them. Use this command to comme back to correct normals.
|
Recompute Normals
|
rc Key: mnuEffectNormal
Recompute the vertices normals used for shading. These normals came with face sharing the same smooth group, and sometimes get wrong while working on a mesh. Thsi command helps when this happens.
|
Vertex to Grid
|
rc Key: mnuEffectToGrid
Snaps the vertices of the selected meshes to the grid.
|
Add current version to History
|
rc Key: mnuEffectAddHistory
Add the current mesh in its history (so that the mesh can be restored later). Can't be used on basic meshes.
|
Clean History
|
rc Key: mnuEffectCleanHistory
A rought history of the mesh modifications is attached to each mesh. This history consumes memory, and if it is not needed, it can be a good idea to clean the history of your meshes from time to time. The history of a mesh can be seen with the menu 'Option->Statistics', 'History' button.
|
Decimation ...
|
rc Key: mnuEffectDecimation
The decimation process consists in removing faces, edges and vertices of the last selected mesh. The removes faces are choosen to maintain as much as possible the current shape of the mesh. The command opens the decimation window, where the user can choose the desired number of vertices. The user can always see the original model and the decimated model. The process can be quite slow.
|
Merge Near Vertices ...
|
rc Key: mnuEffectMergeVertices
Sometimes, the meshes have vertices so near that it is difficult to distinguish them without a huge zoom factor. They can create small faces that don't contribute to the model but eat memory and drawing power. Albatross 3D asks for a threshold, the minimum distance possible between two connected vertices. If the dsitance between 2 vertices is lower than that threshold, they will be merged.
|
To SDS
|
rc Key: mnuEffectInitSds
shortkey: Ctrl s
Turns the last selected mesh into SDS (subdivision) mesh.
|
Cancel SDS
|
rc Key: mnuEffectUnSds
Turns the last selected mesh from SDS mesh into normal mesh (mesh).
|
SDS to Mesh
|
rc Key: mnuEffectSdsToObject
Converts the SDS selected mesh into mesh. The control mesh is removed. This command can be undone with the next one as long as the mesh is not edited.
|
Mesh to SDS
|
rc Key: mnuEffectObjectSds
Converts the last selected mesh into SDS mesh. Only available for meshes that cames from SDS meshes, and that weren't edited.
|
No more symmetrical
|
rc Key: mnuEffectSymmetricalRemove
If a mesh is a symmetrical mesh, this command will remove the symmetrical property of the mesh. Sometimes, when working on a symmetrical mesh, the mirror plane can be altered. Use this tool, and the mirror tool again to restore it to the wanted value.
|
Miror
|
rc Key: mnuEffectSymmetrical
If a mesh is a symmetrical mesh, this command will duplicate the symmetrical part and attach it to the mesh so that the mesh is no more symmetrical.
|
Project the last selected object ...
|
rc Key: mnuEffectProject
Projects the vertices on the last selected mesh onto another mesh of the scene. This is a way to create morphing targets (Duplicate a mesh. Then, project the duplicated onto the target. Then, set the projected mesh as morphing target of the original mesh).
|
Hide
|
rc Key: objHide
|
Show All
|
rc Key: objShow
|
Lock
|
rc Key: objLock
|
Unlock All
|
rc Key: objUnlock
|