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When the user wants to set an object as a morphing target of another, he/she must select the object that will receive the morphing target. In the menu 'Animation', select the 'Set an object as morphing target of the selected object' item. Then a modal window is opened with the list of all objects in the scene that have the same number of vertices. Select the one that will become the morphing target, and press 'Ok'. |
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Adding a morphing target is as follow:
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It is possible to
test the blending between multiple morphing targets by clicking on the play
tool ( ).
The user can change the percentage of each target displayed in the views
by changing the parameters in the control panel. There is one dropdown button
for each morphing target of the object.
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