Morphing Target

A morphing target is an object with the same number of vertices. ppModeler blend the object into its morphing targets, deforming the object, or a part of the object.
There is two ways to define a morphing target for an object:
When the user wants to set an object as a morphing target of another, he/she must select the object that will receive the morphing target. In the menu 'Animation', select the 'Set an object as morphing target of the selected object' item. Then a modal window is opened with the list of all objects in the scene that have the same number of vertices. Select the one that will become the morphing target, and press 'Ok'.
The other way to create a morphing target is to select in the menu 'Animation', the item 'Create Morphing Target'. This opens the morphing target toolbox (). Adding a morphing target is as follow:
  1. Enter a name for the target
  2. Select faces from the object. Only the vertices of the selected faces will be editable for this morphing target.
  3. Edit the vertices by moving them.

Play with morphing targets
It is possible to test the blending between multiple morphing targets by clicking on the play tool (). The user can change the percentage of each target displayed in the views by changing the parameters in the control panel. There is one dropdown button for each morphing target of the object.