Texture Projectors
A texture projector is a way to apply a texture onto a mesh.
There are 4 types of projectors:
Plane projector:
The texture is mapped on a plane and projected on the mesh according to the plane normal;
Cylinder projector:
The texture is mapped around a cylinder and projected on the mesh according to the cylinder axis;
Sphere projector:
The texture is mapped on a sphere and projected on the mesh according to the sphere center;
UV projector:
The user can manage individually each vertex projection.
A projector can be assciated with the whole mesh, or to a group of faces of the mesh.
A mesh can have as many projectors as the user wants. The projectors are ordered, so that if a given face
is associated with more than one projector, the last will be used.
When one of the projector toolbox is active, another drawing mode is available: UV Projected.