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rc Key: textureProjSelGroup
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Select uv points/vertices
rc Key: textureProjVtxSel
shortkey: s
Select uv points or vertives.
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Select uv points/vertices by Rectangle
rc Key: textureProjVtxRectSel
shortkey: r
Select uv points by area.
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Select uv points/vertices by Area
rc Key: textureProjVtxLasso
shortkey: l
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select uv edges/ edges
rc Key: textureProjEdgeSel
select uv edges/edges.
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select faces
rc Key: textureProjFaceSel
select faces.
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rc Key: textureProjUvToolsGroup
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Move uv points
rc Key: textureProjVtxMove
shortkey: M
Move uv points in the 'UV projection' drawing mode.
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Rotate uv points
rc Key: textureProjVtxRot
shortkey: O
Rotate uv points in the 'UV projection' drawing mode.
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Scale Selected UV vertices
rc Key: textureProjVtxScale
shortkey: S
Scale uv points in the 'UV projection' drawing mode.
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Merge uv points
rc Key: textureProjVtxMerge
Merge uv.
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Split uv
rc Key: textureProjEdgeSplit
Split uv.
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rc Key: textureProjUvMapsGroup
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Select the texture
rc Key: textureProjImage
shortkey: T
Opens the 'Texture' window for the diffuse texture. There, the user can add/remove/edit textures and selects one of them. The selected texture will be used as by the current projector.
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Select the Gloss texture
rc Key: textureProjGloss
shortkey: G
Opens the 'Texture' window for the gloss texture. The gloss texture is a gray image that modulates sepcular highlight. Black means no specular highlight, while white means full specular highlight (as defined by the material). The gloss texture must have the same dimensions than the diffuse texture. If the selected texture is not a gray image, Albatross 3D asks to convert it. If the selected texture is not of the same size than the diffuse texture, Albatross 3D asks to resize it.
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Select the Bump texture
rc Key: textureProjBump
shortkey: B
Opens the 'Texture' window for the bump texture. The bump texture is a gray image that defines bumps on the mesh. A white color outside, a black inside.TO BE COMPLETED
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Select the Alpha texture
rc Key: textureProjAlpha
shortkey: A
Opens the 'Texture' window for the alpha texture. The alpha texture is a gray image that defines transparency of the material on the mesh.TO BE COMPLETED
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rc Key: textureProjProjectorToolsGroup
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Delete the texture projector
rc Key: textureProjRm
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Add/Remove faces to the texture projector
rc Key: textureProjFace
Opens the selected faces toolbox. There the user can change the faces attached to the projector. If the projector is for the entire mesh, this tools does nothing.
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Move up the selected projector in the stack of projectors
rc Key: textureProjUp
The texture projectors are applied in order, from the first one to the last one. So, if more than one projector is defined for some faces, the projectors order is important. Use this tool and the following one to change the projectors order. There can only be one texture projector for the entire mesh, and it is always the first one (it can't be moved).
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Move down the selected projector in the stack of projectors
rc Key: textureProjDown
Changes the order of the texture projector (see previous tool). If the current projector is the mesh projector, this tool do nothing.
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Draw the edges on the projector
rc Key: textureProjDraw
Draws the edges associated with the projector on the diffuse texture. For example, the user can create an empty texture in the 'Texture' window. Then the projector is palced as wanted. The draws edges on texture tool is launched. Then the texture is saved (from the 'Texture' window). The texture can be edited (the faces are visible on the texture and they provide a good clue of what part of the texture go where on the mesh) with a drawing program. Then reload the textureinto Albatross 3D (from the 'Texture' window').
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Paint directly on the mesh
rc Key: textureProjPaint3d
shortkey: O
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Returns to the mesh toolbox
rc Key: textureProjOk
shortkey: Enter
Returns to the mesh toolbox.
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